OpenAL! ( homepage) Cross-platform and open-source. 3-I) ALGORITHMS: ITS-'all, EAX, RSI) Microsoft's DirectSound3D (or D830) API. Well you know how Blender uses OpenGL instead of Directx…guess what I found… But this year and beyond, PCI solutions will outsell ISA solutions. Completely against the open-source, crossplatform idea of Blender. ![]() The graphics and physics of the BGE are about to be revolutionized, and become modern and lifelike - this is the next step for the audio system to catch up to the other two engines (the renderer and physics) But as you have read, EAX uses the Micro$oft API Directsound. In short, it applies environmental effects to sounds, like echo, reverb, and equalization, to match the environment that the sound comes from. Developers taking advantage of EAX literally choose an environment for their game’s setting and the sound card will use the mathematical DSP filter presets for that environment. ![]() ![]() EAX is a library of extensions to Microsoft’s DirectSound3D API, adding environmental audio presets to DS3D’s audio positioning.
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